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universe:qn_tahr

Qn'Tahr

“Given enough time, almost anything could be achieved…“

Summary

Qn'Tahr was an ageless galaxy that existed within its own unique universe. Billions of diverse sentient beings inhabited the galaxy, each introduced to the scriptures of the Shalaymuh and the Tha'Ohkt, hoping their sacred teachings would elevate their civilizations to higher levels of salvation.

Galactic Size: 299,996 x 186,484 x 200 lightyears

Galactic Calendar

“Based around the cycle of pulsar Eurr'Aak Gamma Tau 6, Qn'Tahr's galactic calendar used an odd metric system to keep track of its current date.”


The Still Universe

Birthed by The Mother, many viewed Qn'Tahr as an opportunity for civilizations to develop and flourish without fear of conflict. The galaxy was ancient, estimated to be well over half a billion years old. Its cosmic recesses reached lengths of over 300,000 lightyears from its elst points into its vast regions. Throughout its ages, inhabitance divided Qn'Tahr into sectors, established territories, and created lanes enabling faster than light travel. Sentient races entered the galaxy via four gates: Kundalini, Bacchus, Mogotus, or Shissada.

The Light Shepherds of Kryllos initially greeted new arrivals to Qn'Tahr and ushered flocks to established planets for a peaceful transition into the universe. They related the inspiring passages of the Shalaymuh and sang angelic symphonies of The Mother's mercy. The Vlauk ensured moral civility through The Father's teachings and enforced His righteousness upon those who violated the sacred commands of the Tha'Ohkt. Following the ancient war and into its modern era, the Rhy'Laar and Assiek assumed the recovery and placement efforts. Qn'Tahr was home to billions of diverse alien races from across our known universe. Details of how individuals exited the galaxy are still unknown. Research is currently ongoing.

All sentient creatures within Qn'Tahr experienced a temporal anomaly that prevented any form of biological aging. Results of the perceived stasis had left some of the galaxy's inhabitants existing for millions of dekrons, showing no difference in age since their arrival. The temporal stasis also affected regular food consumption and sleeping habits: beings could go dalls, or sometimes dalos, without experiencing hunger or the need to sleep. Likewise, individuals could sleep soundly for dalls when they tired. Though no aging occurred, an individual's physiological response to trauma remained the same. If left untreated, minor abrasions and lacerations could heal within a dalo. Severe traumas could be treated with advanced medical equipment, if present, and could leave physical scarring. Regular reproductive cycles were also affected, preventing conception within the galaxy. Immune to this phenomenon were non-sentient creatures, fauna, stars, planets, and other celestial bodies. Those above underwent regular life cycles but at slower rates. Researchers had no conclusive explanation for the phenomena. Although most graciously accepted the form of immortality, some cultures questioned their ontological purpose within the galaxy.

The radiant glow of Maso Terra stood as the shining heart of the galaxy, casting its celestial light unto those who embraced beauty and righteousness. The Commonwealth served as the galactic capital whose influences ran deep to those seeking power. Through Qn'Tahr's modern age, moments of peace were fleeting. Nearly every inhabited system had felt the might of the Armada's aggression or the Nohrd’s political strain. The brave personnel of the Tri-Star Federation led the noble charge against these forces, fighting to restore the peace that once blanketed the galaxy during Qn'Tahr's golden age. Qn'Tahr played host to heroes and villains, adventures, and perils. Only the bravest drifters have traversed its cosmos.


Eras

Early Twilight

The righteous heralds of The Mother and Father, the peaceful Nesis and the warrior Vlauk, ushered Qn'Tahr through its infancy. Driven by divine intention, they established houses of worship and infrastructure for the coming masses. Wielding the crystal piezeron, the two races developed techniques to amplify their spiritual power to eventually .

The Great Dawn

The arrival of the first flocks marked the era of the Great Dawn. The holy races bettered their piezeron abilities to led civilizations towards The Mother and Father.

The Cleansing

After the sacrifice of Shepherdess Okebah during a horrific ritual to Iqor, the Martyred God of Toil, Vaulok and Ak lao'aa purged the Semprada from the holy worlds.

The Ancient War

The dark entities rampaged through Qn'Tahr.

The Silence

In the quieted aftermath of The Mother and Father's intervention, an eerie silence fell upon the galaxy. The holy races found themselves disconnected from their flock and trapped within an ethereal realm.

The Calm

The bridging of the Veliken nu'moleks reunited the holy races to their flock.

Modern Era

Qn’Tahr’s modern era was an age of unrest and uncertainty throughout the galaxy. The Combined made an uneasy truce with the cunning Nohrd of the Commonwealth and assisted in efforts to combat the Coathe and the Armada. Trapped within their ethereal realm, Light Shepherds utilized the Shaylos to guide flocks towards The Mother.


Civilization Types

Type 0

Type 0 civilization made up roughly 30% of Qn'Tahr's overall population. As a civilization, they could not harness the total energy output of their planet and lacked efficient means of space travel. They relied heavily on inefficient energy sourcesThough viewed as extremely primitive, type 0 civilizations consisted of a broad spectrum of societal achievement, development, and intelligence. While many sought to advance themselves, the sudden access to advanced technology drove some to instigate primitive wars for greed or other nefarious schemes.

The Rhy'Laar and Assiek famously fostered these groups to elevate them to type 1 independence. Races like the Humans and Glycereon embraced their new allies' teachings and achieved type 1 after their arrival to Qn'Tahr. Others like the Veliken and Hillian, though capable, chose nature over the industry, refusing to advance beyond their means.

Some type 0 civilizations had yet to develop any form of industry or basic infrastructure before entering Qn'Tahr. The nomadic Lioma tribes were still in their bronze age and often struggled to comprehend the workings of simple devices. Mishandlings were common, oftentimes leading to the unintentional death of their users. Others like the Torq'Gan eventually mastered some advanced technologies but had difficulty reverse engineering and developing the devices independently.

Most type 0 civilizations were found within the protection of the Combined. Primitive settlements also dotted the remote regions of Semprada and were typically isolated. Similar to type 1, the Nohrd often targeted these systems for nefarious purposes. The Coathe often ignored these systems unless their use was vital endeavor.


Type 1

Most of the civilizations transported to Qn'Tahr were identified as type 1, meaning their society had achieved the technological capabilities of planetary travel within a single solar system. Comprising roughly 40% of the galaxy's residents, these societies were technologically proficient in rudimentary terraforming and establishing planetary infrastructure. They had mastery of the atom and relied heavily on nuclear energy and fusion to drive their society. Their space crafts were limited to travel within their system and were incapable of utilizing fold technology. Despite their limitations, many travelers viewed their abundance as a vital necessity.

To some, type 1 civilizations offered respites during long journeys or acted as sites of panicked emergency landings. Nohrd bureaucracy would notoriously put severe limitations on these systems to hinder their development. Using the Torq'Gan as an example, the Nohrd quickly reminded those of the potential dangers of lesser civilizations acquiring devices beyond their capabilities.

Most type 1 systems resided free of prejudice within the Combined. Their streets were rife with diverse markets where proprietors offered unique items to those who explored them. Black markets were present to those seeking something more exotic. These underground establishments often charging exuberant amounts of zel for contraband fuel and munitions and helped drive their local economies. Regardless of their criminality, these markets were usually mired with Nohrd bureaucracy. The Kal'Aa'Tarr'Ok and Tri-Fed worked tirelessly to foster these worlds to elevate them to technological and spiritual greatness.

Despite their best efforts, these systems occasionally fell prey to galactic warlords or became proxies during larger conflicts. The Nohrd openly scoffed at type 1 civilizations, often allowing wealthy patrons to target these systems for nefarious pleasure. Others like the Coathe looked upon these worlds with cruel indifference, lacking compunction if their actions had recourse on its inhabitants. Type 1 systems within Semprada housed more isolated civilizations, some with little knowledge of the outside universe.


Type 2

Type 2 civilizations were uncommon within Qn’Tahr and comprised about 20% of the galaxy's population. A major step up from the former, these civilizations mastered space-fold technology and inter-system space travel. They had the technological ability to alter the evolution of both stars and planets; their cities were places of technological wonder where adventurers had access to virtually any amenity they needed. Their societies had mastered nanotechnology, completely eradicating harmful diseases. These systems were often used as refueling depots, military installations, or staging areas for large fleets. Sim Shavo patrols were common in these systems and usually harassed the more technologically primitive crafts in the area.

Type 2 systems were often well-protected from hostile attacks. Although many have fallen throughout Qn'Tahrs eras, such endeavors required a coordinated effort of thousands of ships to execute successfully. The most notable type 2 civilization was the Rhy'Laar. Travelers to systems under their control were always greeted warmly, and assistance was always given if needed. Rhy'Laar hospitality was famous within Qn'Tahr.


Type 3

Among the rare, making up less than 1% of the population, were type 3 civilizations. The most notable being the Assiek, Nohrd, and Alzeryn, these systems usually represented the capital of a sector. Housing technology beyond human comprehension, they were overwhelming to most who found themselves wildly teleporting through their streets. Sim Shavo patrols were rare in these systems and relied heavily on spies to filter information back to the Commonwealth.

These civilizations had the technological capabilities to bend the fabric of extra-dimensional reality and manipulate black holes. The Assiek were the first type 3 society to enter Qn'Tahr during The Great Dawn. Though an EARLY type 3, they created the first aurora lanes for galactic travel within Qn'Tahr. Among their top contribution was the creation of the Tarfon class harbinger vessel, an automated star cruiser that resumed in the recovery effort of new arrivals following the loss of the holy races.

Possessing the most coveted technology in the galaxy, the nomadic Alzeryn was viewed by many as traveling royalty. The appearance of their marvelous fleet in any system was a welcoming sign of peace and an opportunity for those they visited. More malevolent in their advancements, the Nohrd of Oolumne had a sinister grip on the galaxy. After betraying and defeating their Torq’Gan allies and established the Commonwealth, they seized control of aurora lanes, galactic banking, and industry. Though most tried to avoid them, their influence was inevitable.


Type 4

Through Qn'Tahr's eras, ONE civilization had reached the pinnacle of technological achievement. This type 4 society could manipulate dark energy with calculated precision and mastery of extra-dimensional physics. They could operate on the Planck scale, allowing them to manipulate the fabrics of reality itself. Some would assume civilizations that reached this apex would act with kind benevolence, offering their advancements to elevate all societies towards prosperity. Others, like the Coathe, acted with calculated malevolence. ANY civilization below type 3 wasn't recognized by the Coathe and often fell to their technological might. They viewed lesser societies the same way most humans view insects. Through Qn'Tahr's modern era, the Coathe sought total dominance over all, viewing the galaxy as a game of conquest that only they could win.

The Auora Lanes

“They got you from A to B.

Lane Details

  • Trapis

Extended Lore

Established by early Assiek and Rhy'Laar explorers during The Great Dawn, the aurora lanes were vital to all who inhabited Qn’Tahr. Traveling the lanes required using a space-fold engine: a marvel of engineering that created an intense energy field that moved space around an object, allowing for faster than light travel. The lanes covered virtually every facet of the galaxy; however, wars throughout the ages had left some lanes fractured and more difficult to navigate. Although space-fold engines were reliable, alignment issues with the gravity emitters did occur.

Following the defeat of the Torq'Gan Empire and the Commonwealth's establishment, the Nohrd took advantage of the aftermath to seize exclusive control over the lanes. Ships with space-fold engines were required to register with Nubithal'En Galactic in the capital of Oolumne. Seeing an opportunity to build up their wealth, the Nohrd implemented tolls for all who utilized the aurora lanes. Despite multiple military and diplomatic campaigns to restore their open use, the Nohrd maintained their hold over the lane's use throughout Qn'Tahr's modern era.

To circumvent their interference, underground mapping guilds formed throughout Qn'Tahr. Consisting of some of the best pilots in the galaxy, these brave individuals would blind jump into uncharted space, clearing paths for unregistered lanes to be established. The Tri-Fed often sought these guilds for discrete travel from the Nohrd or Armada. Black market registrations were also used by those seeking to remain clandestine in their travels. The Nohrd relied on their hired army, the Sim Shavo, to report any violators of Commonwealth law. Equipped with the galaxy's best sensor equipment, Sim Shavo patrols would scan for gravitational anomalies and report any findings back to Nubithal'En Galactic. Choosing to bide their time, the Nohrd often waited for lanes to become frequently used before intervening. Once seized by Nubithal'En Galactic, these lanes often fetched heavy tolls from their users.

universe/qn_tahr.txt · Last modified: 2022/06/27 18:00 by QuantumCap