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“Given enough time, almost anything could be achieved…“


Qn'Tahr was an ageless, supergiant, spiral galaxy that existed within a unique pocket dimension. Its isophotal diameter was roughly 93.51 kiloparsecs, with a halo that extended about 600 kiloparsecs from its core. Billions of diverse sentient beings inhabited the Qn'Tahr, each introduced to the scriptures of the Shalaymuh and the Tha'Ohkt. Holy leaders sought to elevate civilizations to higher levels of salvation through their sacred teachings.

Radius: Approxamently 2 million lightyears

Diameter Approxamently 4-6 million lightyears

Stars: Over 100 trillion

Solar Mass: 75 billion

Galactic Calendar:

Based on the cycle of pulsar Eurr'Aak Gamma Tau 6, Qn'Tahr's galactic calendar used an odd metric system to keep track of its current date.

Life Within Qn'Tahr

The Arrival

“The date and time in which humanity entered Qn'Tahr are still unknown.”

Birthed by The Mother, many viewed Qn'Tahr as an opportunity for civilizations to develop and flourish in peace without fear of conflict. The ancient galaxy was estimated to be over half a billion years old, and its cosmic recesses reached over 4 million lightyears from its elst points into its vast regions. Throughout its ages, inhabitance divided Qn'Tahr into sectors, established territories, and created lanes that enabled faster than light travel. Sentient races who entered the galaxy did so ONCE via one of four nexus gates: Kundalini, Bacchus, Mogotus, or Shissada.

“It was as if time stood still while ascending backward into eternity.”

Humanity entered Qn'Tahr during its modern era, roughly 2500 dekrons following the establishment of The Commonwealth. Though the time and date are still unknown, some recall a moment when one's perception of time halted to a complete standstill. The feeling of one's soul escaping their body and plunging into an infinite tunnel of intense, cosmic light and showering prisms followed. When the cascades subsided, individuals found themselves standing upon a massive platform in the empty recesses of space, clothes tattered, and electronic devices completely disabled.

The light shepherds of Kryllos initially greeted new arrivals to Qn'Tahr throughout its dawn. Then, using their piezerons, they ushered flocks to established territories for a peaceful transition into the universe. During settlement, they related the inspiring passages of the Shalaymuh to the coming masses and sang angelic symphonies that praised The Mother. In addition, the Vlauk ensured moral civility among flocks through The Father's teachings and enforced His righteousness upon those who violated the sacred commands of the Tha'Ohkt.

Following the ancient war and the sudden disappearance of the holy races, the Assiek assumed the recovery and placement efforts of new arrivals. Using automated harbinger vessels, Tarfons, those recovered got placed into a galactic registry and given an OA device- Operational Assistant. Then, new arrivals would be taken to the Combined for assimilation into the core worlds and placed on planets based on their biological requirements. The Rhy'Laar provided all necessary amenities to those in need and encouraged togetherness and peace throughout the core worlds.

After the Nohrd established The Commonwealth, they seized control over Bacchus and Shissada Gates. “Improving” upon the Assiek's Tarfon designs, the Nohrd developed the Bschnali class harbinger crafts and assumed recovery operations in the two regions. However, unlike the Tarfons, the Bschnali vetted new arrivals before assigning them a function within The Commonwealth. In addition, the ship's automated systems implanted remote detonators in individuals and culled any deemed unfit for habitation within the Nohrd's empire.

Those who possessed an innate, spiritual calling entered Qn'Tahr through Mogotus Gate, the holy entrance, where they underwent the Misheevuh. As individuals toppled through the maelstrom of radiant spectra, those who entered Mogotus found themselves confronting their innermost apprehensions and surrendering unconditionally to their faith. They emerged cleansed and reborn from The Mother's waters in the Aashal Tureo, where the Nesis greeted new arrivals with jubilant praise. The Nesis regarded those who entered Mogotus apart from their society as a whole, the Sheyehlowgwei, as exhaled beings destined to bring forth spiritual balance to their race.

Denizens of Qn'Tahr

“The place was crawling with lizards!”

Into Qn'Tahr's modern era, billions of diverse alien races inhabited the galaxy. The altruist Rhy'Laar held the highest population among the sentient races, estimated between 16-20 trillion. They partnered with the Assiek to elevate struggling civilizations to type 1 independence and sustainability. Unfortunately, though they encouraged peace, others, like the Nohrd, acted through cruel machination and regarded “lesser” societies as unworthy of existence within their empire.

“The Nohrd were jerks!”

The Assiek's scientific houses developed and provided most of the technology and infrastructure within the Combined. Not until the arrival of the Nohrd and Coathe did they find themselves outclassed and unable to compete with the superior forces. Moreover, though the Alzryn possessed similar technological capabilities, their nomadic and eccentric tendencies made them unreliable as allies. The Nohrd strictly enforced the Saiye Tayla, The Treaty of Civilized Advancement, that limited the use of advanced technology by societies that lacked the scientific understanding and competence to wield such devices.

Those who opened their souls to eternal peace and enlightenment found themselves spiritually coerced by the light shepherds of Maso Terra. Viewed by many as distant angels, they influenced individuals through Her everlasting mercy and love and sought to guide civilizations towards peace. Enforcing His righteousness, the Vlauk ensured flocks strictly adhered to the Tha'Ohkt and its commandments. Though their presence within Qn'Tahr remained limited during the modern era, many societies embraced the holy scriptures and thrived under the comfort of eternal salvation.

Welcome to Qn’Tahr

The radiant glow of Maso Terra stood as the shining heart of the galaxy, casting its celestial light unto those who embraced the heavenly Mother and Father. The Commonwealth acted as the de facto galactic capital whose influences impacted millions of societies across the galaxy. Tarnished by unspeakable horrors, madness awaited travelers to the Semprada Allied. Yet, despite the many dangers, most civilizations thrived in peace within the Combined, where the Rhy’Laar fostered security and growth.

Fleeting moments of peace proliferated Qn'Tahr's modern age. Nearly every inhabited system felt the Armada’s aggression in their campaign to unify the galaxy under Coathe rule. The Nohrd's political strain drove some to flee The Commonwealth to the Combined, where allies warmly welcomed the refugees as equals. The brave personnel of the Tri-Star Federation helped in the noble charge against these sinister agents and fought to restore peace to a fractured galaxy. Qn'Tahr played host to heroes and villains, adventures, and perils. Only the bravest drifters have traversed its cosmos.

The Sentient Stasis

All sentient species within Qn'Tahr experienced a temporal anomaly that prevented any form of biological aging. Research into the phenomenon revealed that DNA, RNA, and/or cellular degeneration did not occur. Results of the perceived stasis had left some of the galaxy's inhabitants existing for thousands of dekrons, showing no difference in age since their arrival. Reproduction, whether natural or artificial, COULD NOT occur among sentient beings. Although most graciously accepted the form of immortality, some cultures questioned their ontological purpose within the galaxy. The Assiek feared the eventual extinction of all sentient life within Qn'Tahr without the ability to reproduce.


Early Twilight

The righteous heralds of The Mother and Father, the peaceful Nesis, and the warrior Vlauk ushered Qn'Tahr through its infancy. Driven by divine command, they established houses of worship and infrastructure for the coming masses, hoping to elevate civilizations through the scriptures of the Shalaymuh and Tha'Ohkt. Wielding the crystal piezeron, they could spiritually guide individuals and perform miracles upon their flocks.

The Great Dawn

The arrival of the first flocks marked Qn’Tahr’s Great Dawn. After further refinement with their piezerons, the holy races led civilizations towards The Mother and Father and fostered peace across the infant universe. The Rhy’Laar and Assiek became pivotal in developing the core worlds for societies to inhabit while the holy races carried on with their teachings.

The Ancient War

Only vague recollections haunt those who lived through Iqor’s dark insurgence. Viewed by many as an ancient war, survivors experienced fleeting images of shadowy demons rattling their spiritual core before Her mercy washed away the horrific images from their souls. The High Shepherd, Mundaaka Volgos, sacrificed himself to protect the flocks from the encroaching nightmare and remains in exile after receiving Her mercy.

The Silence

Silence fell upon the galaxy following The Mother and Father’s intervention, and individuals had fleeting memories of the dark entities. The holy races found themselves trapped within a mysterious light anomaly that encompassed the region and unable to communicate with their flock. The Rhy’Laar and Assiek assumed led reconstruction efforts and reestablished the core worlds within the protection of the Combined.

The Calm

The bridging of the Veliken Nu’yuonndek on Semprada VII and Oolumne reunited the holy races with their flock. Though severely hindered by the Sovosal Tureo, the heavenly apostles resumed their teaching while societies thrived in an era of renewed peace.

Modern Era

Unrest and uncertainty were rife during Qn’Tahr’s modern era. The Combined made an uneasy truce with the cunning Nohrd of The Commonwealth and assisted in efforts to combat the Coathe from unifying the galaxy under their rule. The modern era saw the arrival of the first humans and the formation of the Tri-Star Federation.

Civilization Types

The Saiya Teyla

“The Treaty of Civilized Advancement.”

Following the Torq'Gan incursion, the Nohrd positioned themselves as the bureaucratic royalty of Qn'Tahr and inserted themselves into every facet of galactic happenings. Highlighting the Torq'Gan's onslaught as an example, they drafted the Saiya Teyla, The Treaty of Civilized Advancement, that strictly prohibited access to advanced technology by underdeveloped societies. Though the Rhy'Laar staunchly rejected the treaty, claiming sovereignty within the Combined, the Assiek found themselves, at times, turning to the Nohrd for assistance in their research. Despite sharing no love for the Nohrd, the Assiek became pivotal members of the Mioschn, a committee of delegates tasked with monitoring the advancement of lesser developed societies.

The Nohrd relied on the Sim Shavo, a fleet of N'Faryn mercenaries, to enforce the Saiya Teyla. They patrolled systems with obnoxious provocation and paid handsomely for information that led to the arrest of black market dealers and the confiscation of contraband. They respected no territory or borders and had frequent spats with the Kal'Aa'Tharr'Ok and the Hillian. Violators of the Saiya Teyla found themselves standing trial before the corrupt legal system of The Commonwealth. If found guilty, as most were, the detained became enslaved to the Nohrd and implanted with a remote explosive. Immediate death fated the worst offenders, and all seized technology was re-released into the galaxy for the Nohrd to capitalize on and maintain control over the lesser civilizations.

<Type 0>

“The Nohrd referred to them as the bundu trothc, the lesser race.”

Type 0 civilizations made up roughly 30% of Qn'Tahr's overall population. Their society had yet to harness the total energy output of their planet and lacked efficient means of space travel. They relied heavily on inefficient energy sources like oil, gas, and other detrimental fuel sources to power their society, drastically impacting their ecological balance. Though primitive compared to the advanced civilizations, type 0's comprised a broad spectrum of societal achievement, development, and intelligence. While many sought to advance themselves, the sudden access to leading technology drove some underdeveloped societies to instigate primitive wars of greed or other nefarious schemes to obtain power.

The Rhy'Laar and Assiek famously partnered with type 0's to elevate them to type 1 independence. Races like the Humans and Glycereon embraced their teachings and achieved type 1 shortly after arriving in Qn'Tahr. Though they functioned like a type 1 civilization, the Veliken and Hillian chose nature over industry and refused to advance beyond their societal needs. Some type 0 societies had barely entered their bronze age before entering Qn'Tahr and struggled to comprehend the technology now accessible.

Most type 0 civilizations existed within the protection of the Combined but also scattered across the galaxy. Primitive settlements within Semprada Allied were typically isolated, some possessing little knowledge of galactic events. Like all civilizations viewed as “lesser,” the Nohrd often targeted these systems for nefarious purposes. Though some contained black markets, the looming threat of the Sim Shavo made locals untrustworthy of new inquirers.

“Contact your Apex Excursion director for more information!”

Type 0 systems found themselves powerless to repel the Coathe from assimilating them into their collective. The Torq’Gan frequently bullied these settlements with the planet-eating Ryloss and forced survivors to become slaves to their god Iyxu. Contracted from their Nohrd masters, the Sim Shavo strictly enforced the Saiya Tayla on type 0 systems and punished violators with dispassionate cruelty.

Type 0 races:

(Before entering Qn’Tahr)

  • Humans
  • N’Faryn
  • Lioma
  • Nesis
  • Glycereon
  • Hillian
  • Veliken
  • Muubus
  • Torq’Gan
  • Lomoush

<Type 1>

“The Nohrd… also referred to them as the bundu trothc.”

Most civilizations transported to Qn'Tahr identified as type 1. Comprising roughly 40% of Qn'Tahr's inhabitants, these societies maximized the energy output of a planet and possessed rudimentary space travel confined to their solar system. Though their crafts couldn't accommodate fold-engines, these civilizations used primitive terraforming technology, had a firm understanding of the atom, and relied heavily on nuclear energy to drive industry. Despite their limitations, many travelers viewed their abundance as a vital necessity to galactic function.

Because of the plethora of type 1 civilizations found throughout the galaxy, they offered unique respites to travelers during any journey. Diverse markets littered their streets, whose proprietors offered exotic items to those who explored them. An abundance of black markets lurked closely to those who earned the trust of the locals. Though these underground establishments charged exuberant amounts for contraband fuel and munitions, they helped drive local economies, most seeking to get by within the ageless universe. Regardless of their criminality, these markets usually had Nohrd oversight, and many local leaders had to pay off the Sim Shavo to avoid severe consequences from The Commonwealth.

Type 1 races:

  • Barados
  • Sholomite
  • Krovotosian
  • Greeler
  • Reasson
  • Trocchudal
  • Mydohfllx

<Type 2>

“The Nohrd, you guessed it, referred to them as bundu trothc.”

Type 2 civilizations comprised approximately 20% of the galaxy's population. These civilizations possessed faster than light travel and utilized Dyson sphere-type technology to draw power from their parent star. They could easily alter the evolution of planets, manipulate gravity, and easily prevent planetary disasters due to natural phenomena. Their societies mastered nanotechnology, completely eradicating harmful diseases. Adventurers traveling their streets had access to virtually any amenity they needed. These systems acted as vital refueling depots, military installations, and staging areas for large fleets. Sim Shavo routinely patrolled these systems and frequently harassed any Class 0 and 1 crafts they encountered for contraband.

Flocks regarded type 2 civilizations as safe harbor bastions- if friendly. Being the most abundant type 2 civilization, the Rhy'Laar warmly welcomed travelers to their systems and famously assisted those in need. Likewise, the Kal’Aa’Tharrok frequently combatted the Sim Shavo to protect their sovereignty and those seeking refuge within their borders. The Iylic System was the most famous of the type 2 territories and became the first destination of new arrivals from Kundalini Gate during Qn'Tahr's modern era.

Type 2 races:

  • Vlauk
  • Rhy’Laar
  • Semprada

<Type 3>

“Sseunf toompa, the mighties above all.”

Type 3 civilizations comprised less than 1% of Qn’Tahr’s overall population. With the most notable being the Assiek, Nohrd, and Alzeryn, they possessed technology beyond human comprehension. They harnessed a galaxy's dark matter to power their societies and could easily traverse Qn'Tahr's vast distances within dekrons. Disease, aging, and most critical trauma weren't issues among these civilizations, and even before entering Qn'Tahr, they possessed forms of immortality with the ability to clone and transfer consciousness. The Nohrd kept a close eye on type 3 civilizations and relied on spies to gather information on their advancement.

“Imagine being able to teleport ANYWHERE instantaneously while traversing a type 3 system.”

The Assiek became the first type 3 society to enter Qn'Tahr and stood as the pioneers of technological advancement for thousands of dekrons. Though a young type 3, they created the first aurora lanes for galactic travel within Qn'Tahr. Among their maximum contribution was the creation of the Tarfon class harbinger vessel. This automated star cruiser resumed the recovery effort of new arrivals following the ancient war and routed new arrivals to habitable destinations within the Combined.

Type 3 races:

  • Assiek
  • Nohrd
  • Alzhryn

<Type 4>

”…until the Coathe.”

As the Nohrd relished a lavish life of pampered superiority within The Commonwealth, the Coathe arrived in Qn'Tahr. Classified as type 4, their hyper-intelligence and psychic ability made it easy for them to bypass all protocols and contingencies of the Nohrd's Bschnali harbinger vessels that recovered them from Shissada Gate. Moreover, they possessed a firm understanding of dark energy and knowledge of extra-dimensional physics. Able to calculate on the Planck scale, they easily overpowered the Sim Shavo fleets at Tel Ray Sngarr with terrifying precision and conquered the region within a dalo.

Type 4 races:

  • Coathe

The Auora Lanes

“They got you from A to B.”


  • Connecting systems: Iylic, Libis, and Kahr'Ra'Krrah
  • Spanning regions: Combined, Var'Lowk
  • Lane length: Approxamently 3 million lightyears


  • Connecting systems: Kahr'Ra'Krrah, Rhyl'Maar, Ackolar
  • Spanning regions: Combined
  • Lane length: Approxamently 1.5 million lightyears


  • Connecting systems: Iylic, Kundalini Gate, Ackolar
  • Spanning regions: Combined
  • Accessible gates: Kundalini
  • Lane length: Approxamently 300,000 lightyears


  • Connecting systems: Ackolar, Libis
  • Spanning regions: Combined
  • Lane length: Approxamently 325,000 lightyears


  • Connecting systems: Libis, Rhyl'Maar
  • Spanning regions: Combined, Semprada Allied
  • Lane Length: Approxamently 1 million lightyears


  • Connecting systems: Kahr'Ra'Krrah, Flowumne
  • Spanning regions: Combined, The Commonwealth
  • Lane Length: Approxamently 750,000 lightyears


  • Connecting systems: Ackolar, Flowumne
  • Spanning regions: Combined, The Commonwealth
  • Lane length: Approxamently 250,000 lightyears


  • Connecting systems: Libis, Flowumne
  • Spanning regions: Combined, The Commonwealth
  • Lane length: Approxamently 1.2 million lightyears


  • Connecting systems: Rhyl'Maar, Flowumne
  • Spanning regions: Combined, The Commonwealth
  • Lane length: Approxamently 700,000 lightyears


  • Connecting systems: Flowumne
  • Spanning regions: The Commonwealth, Disputed sector, Maso Terra, Var'Lowk
  • Lane length: Approxamently 710,000 lightyears


  • Connecting systems: Flowumne, Vik'Tivis, Fergitus, Shaltyk Prime
  • Spanning regions: The Commonwealth, Maso Terra, Disputer sector
  • Accessible gate: Bacchus Gate
  • Lane length: Approxamently 2.5 million lightyears


  • Connecting systems: Flowumne
  • Connecting regions: The Commonwealth, Semprada Allied
  • Lane length: Approxamently 2 million


  • Connecting systems: Bolbin, Emjol Tav
  • Connecting regions: Disputed sector, Tulivaav (Armada sector)
  • Accessible gate: Bacchus
  • Lane length: Approxamently 300,000 lightyears


  • Connecting systems: Bolbin, Uthala
  • Connecting regions: Var'Lowk, Maso Terra, Tulivaav (Armada sector)
  • Lane length: Approxamently 2 million lightyears


  • Connecting systems: Uthala, Xyy'Lor, Tel Ray Sngarr
  • Connection regions: Tulivaav (Armada sector), Vatllann (Blood Legion sector)
  • Accessible gate: Shissada
  • Lane length: Approxamently 2.75 million lightyears


  • Connecting systems: Uthala, Xorex, Tel Ray Sngarr
  • Connecting regions: Vatllann (Blood Legion sector)
  • Accessible gate: Shissada Gate
  • Lane length: Approxamently 300,000 lightyears


  • Connecting systems: Xyy'Lor, Tel Ray Sngarr, Vik'Tivis
  • Connecting regions: Vatllann (Blood Legion sector), Disputed sector
  • Accessible gate: Shissada
  • Lane length: Approxamently 450,000 lightyears


  • Connecting systems: Xorex, Xyy'Lor, Whi
  • Connecting regions: Vatllann (Blood Legion sector), Semprada Allied
  • Lane length: Approxamently 175,000 lightyears

Extended Lore

Pioneered by Assiek and Rhy'Laar explorers during the Great Dawn, the aurora lanes made it possible for flocks to travel Qn'Tahr's great distances within significantly short periods- given its immense size. Crossing the aurora lanes required a space-fold engine and could only be utilized by class 2 and above crafts. Routes covered virtually every facet of the galaxy; however, wars throughout the ages had left some lanes fractured and difficult to navigate.

When the Nohrd rose to power, they seized exclusive control over most of Qn'Tahr's aurora lanes. They required all crafts with space-fold engines to register with Nubithal'En Galactic and charged exuberant penalties to those caught without proper registration. In addition, the devious Nohrd emplaced tolls on the aurora lanes they now controlled and severely punished those who didn't comply with their rule. Despite multiple military and diplomatic campaigns to restore their unrestricted use, the Nohrd maintained their hold over the aurora lanes and relied on the Sim Shavo to enforce their nefarious will. To circumvent Nohrd interference, underground mapping guilds formed throughout Qn'Tahr and offered discrete passage to those choosing to remain clandestine in their travels.

universe/qn_tahr.txt · Last modified: 2022/07/25 15:10 by QuantumCap