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“Given enough time, almost anything could be achieved…“


Qn'Tahr was an ageless, supergiant, spiral galaxy that existed within a unique pocket dimension. Its isophotal diameter was roughly 93.51 kiloparsecs, with a halo that extended about 600 kiloparsecs from its core. Billions of diverse sentient beings inhabited the Qn'Tahr, each introduced to the scriptures of the Shalaymuh and the Tha'Ohkt. Holy leaders sought to elevate civilizations to higher levels of salvation through their sacred teachings.

Radius: Approxamently 2 million lightyears

Diameter Approxamently 4-6 million lightyears

Stars: Over 100 trillion

Solar Mass: 75 billion

Galactic Calendar:

Based on the cycle of pulsar Eurr'Aak Gamma Tau 6, Qn'Tahr's galactic calendar used an odd metric system to keep track of its current date.

Sentient Arrival

The Gates

“Mysterious platforms transported sentient beings from across our cosmos to the ageless universe.”

Birthed by The Mother, many viewed Qn'Tahr as an opportunity for civilizations to develop and flourish peacefully without fearing conflict or prejudice. As heralded by the Almighty's apostles, the Nesis and Vlauk, they strode to achieve a spiritual balance among their flocks and ensured individuals embraced eternal comfort under The Mother and Father's glorious worship. The ancient galaxy was estimated to be over half a billion years old, and its cosmic recesses reached over 4 million lightyears from its elst points into its vast regions. Throughout its many ages, inhabitance divided Qn'Tahr into sectors, established territories, and created lanes that enabled faster-than-light travel. Sentient races who entered the galaxy did so ONCE via one of four nexus gates:

  • Kundalini Gate: Residing in the heart of Combine territory, fleets of allied Tarfons recovered new arrivals from Kundalini and routed individuals to Griletol for a smooth transition into Qn'Tahr. The Kal'Aa'Tharrok fostered all civilizations towards technological independence and encouraged scripture.
  • Mogotus Gate: The most unique of the four gates, only those of spiritual purity entered Qn'Tahr through Mogotus. After undergoing the sacred Misheevuh to purify themselves before the Almighty, individuals emerged reborn on Kryllos, where The Mother rewarded their faith with a crystal piezeron.
  • Bacchus Gate: Qn'Tahr's malevolent, bureaucratic royalty, the Nohrd, held exclusive claim over Bacchus during Qn'Tahr's modern era. Fleets of Bshnali harbinger vessels vetted all individuals they recovered from the gate and routed ONLY the fittest to Shaltyk Prime for a work assignment.
  • Shissada Gate: The gate under the most contention; upon defeating the Sim Shavo stationed at Tel Ray Singarr, the Coathe seized control over Shissada. During Qn'Tahr's modern era, individuals recovered from the gate were subjected to horrific and invasive experimentation to further the Coathe's understanding of the universe.

“It was as if time stood still while ascending backward into eternity.”

Humanity entered Qn'Tahr during its modern era, roughly 2500 dekrons following the Commonwealth's establishment. Even though the time and date of our entry into the ageless universe are still unknown, people worldwide are reporting fleeting memories of a moment when time stood still, and reality collapsed around them. What followed was the feeling of one's soul exiting their body and plummeting into an infinite kaleidoscope of celestial prisms. Finally, when the cascades subsided, individuals found themselves standing on an immense platform that stretched dozens of kilometers in every direction, clothes tattered and electronic devices completely disabled.

The light shepherds of Kryllos greeted new arrivals throughout Qn'Tahr's early dawn. By drawing from the incredible power of their piezerons, they ushered flocks to established colonies for a peaceful transition into the universe. While aiding in the settlement, shepherds related the inspiring passages of the Shalaymuh to the coming masses, sang angelic symphonies that praised The Mother, and performed miracles in Her Almighty name. Accompanying the merciful shepherds, the Vlauk acted as divine inquisitors who ensured moral civility among flocks through The Father's commandments articled in the Tha'Ohkt. Beholden to His teachings, they enforce His righteousness upon those who violate the sacred laws.

Following the ancient war, the Assiek assumed the recovery and placement efforts of new arrivals through automated harbinger vessels, Tarfons. Those recovered got placed into a galactic registry and implanted with an OA device, Operational Assistant, to aid them in their travels. Then, new arrivals would be taken to Combined settlements for assimilation into the core worlds where the Rhy'Laar provided all necessary amenities to those in need.

After war thrust Qn'Tahr into its modern era, the Nohrd seized control over Bacchus and Shissada Gates. “Improving” upon the Assiek's Tarfon design, the Nohrd developed the Bshnali harbinger vessel to assume recovery operations in the two regions. However, unlike the Tarfons, the Bschnali vetted new arrivals before culling the weak, assigning only the fittest a function within The Commonwealth. In addition, individuals got implanted with an augmented OA, referred to by many as Iyzu, granting the bureaucratic royalty complete control over their subjects.

“Until the Coathe disrupted the Nohrd's operations.”

Those who possessed an innate, spiritual calling entered Qn'Tahr through Mogotus Gate, where they underwent the Misheevuh for purification. As individuals toppled through the maelstrom of radiant spectra, those who entered Mogotus found themselves confronting their innermost apprehensions and surrendering unconditionally to their faith. They emerged reborn from The Mother's waters in the Aashal Tureo, Her radiant temple, where the Nesis greeted new arrivals with jubilant praise. The Nesis regarded those who entered Mogotus apart from their society, the Sheyehlowgwei, as exhaled beings destined to bring forth spiritual balance to their race.

Welcome to Qn'Tahr

The radiant glow of Maso Terra stood as the shining heart of the galaxy, casting its celestial light unto those who embraced the heavenly Mother and Father. As the Nohrd imposed their authority across Qn'Tahr, the Commonwealth acted as the de facto galactic capital whose influences impacted millions of societies across the galaxy. Tarnished by unspeakable horrors, madness awaited travelers who dared venture into Semprada's mysterious recesses. Yet, despite the many perils, most civilizations thrived in unity within the Combine, where the Rhy'Laar fostered security and growth.

Fleeting peace followed Qn'Tahr's into its modern age. However, nearly every inhabited system felt the Coathe's unphased aggression in their campaign to unify the galaxy under their technocratic rule. Also, the Nohrd's political strain targeted millions of systems indebted to the Commonwealth with unabashed apathy and provided a menagerie of sinful delights to Qn'Tahr's influential iconoclasts. Humanity operated the Tri-Star Federation, a tertiary of the Kal'Aa'Tharr'Ok. Its brave personnel led the noble charge against these sinister agents and fought to restore peace to a fractured galaxy. Qn'Tahr played host to heroes and villains, adventures, and perils. But only the bravest drifters have traversed its cosmos.

Denizens of Qn'Tahr

“The place was crawling with lizards!”

Into Qn'Tahr's modern era, billions of diverse alien races inhabited the galaxy. The altruist Rhy'Laar held the highest population among the sentient races, estimated between 16-20 trillion. They partnered with the Assiek to elevate struggling civilizations to type 1 independence and sustainability. Unfortunately, though they encouraged peace, others, like the Nohrd, acted through cruel machination and regarded “lesser” societies as unworthy of existence within their empire.

“The Nohrd were jerks!”

The Assiek's scientific houses developed and provided most of the technology and infrastructure within the Combine. Not until the arrival of the Nohrd and Coathe did they find themselves outclassed and unable to compete with the superior forces. Moreover, though the Alzryn possessed similar technological capabilities, their nomadic and eccentric tendencies made them unreliable as allies. The Nohrd strictly enforced the Saiye Tayla, The Treaty of Civilized Advancement, which limited the use of advanced technology by societies that lacked the scientific understanding and competence to wield such devices.

Those who opened their souls to eternal peace and enlightenment found themselves spiritually coerced by the light shepherds of Maso Terra. Viewed by many as distant angels, they influenced individuals through Her everlasting mercy and love through psychic influence. Enforcing His righteousness, the Vlauk ensured flocks strictly adhered to the Tha'Ohkt and its commandments. Though their presence within Qn'Tahr remained limited during the modern era, many societies embraced the holy scriptures and thrived under the comfort of eternal salvation.

The Sentient Stasis

All sentient species within Qn'Tahr experienced a temporal anomaly that prevented any form of biological aging. Research into the phenomenon revealed that DNA, RNA, and cellular degeneration did not occur. Results of the perceived stasis had left some of the galaxy's inhabitants existing for thousands of dekrons, showing no difference in age since their arrival. Reproduction, whether natural or artificial, DID NOT occur among sentient beings. Although most graciously accepted the form of immortality, some cultures questioned their ontological purpose within the galaxy. The Assiek feared the inevitable extinction of all sentient life within Qn'Tahr without the ability to reproduce.


Early Twilight

The righteous heralds of The Mother and Father, the peaceful Nesis, and the warrior Vlauk ushered Qn'Tahr through its infancy. Driven by divine command, they established houses of worship and infrastructure for the coming masses, hoping to elevate civilizations through the scriptures of the Shalaymuh and Tha'Ohkt. Wielding the crystal piezeron, they could spiritually guide individuals and perform miracles upon their flocks.

The Great Dawn

The arrival of the first flocks marked Qn’Tahr’s Great Dawn. After further refinement with their piezerons, the holy races led civilizations towards The Mother and Father and fostered peace across the infant universe. The Rhy’Laar and Assiek became pivotal in developing the core worlds for the coming masses while the apostles carried on with their teachings.

The Ancient War

Only vague recollections haunt those who lived through Iqor’s dark insurgence. Viewed by many as the ancient war, survivors recount fleeting images of nightmarish entities rattling their spiritual core before The Mother intervened with Her mercy. After offering himself in exchange for those lost during the hellish onslaught, The High Shepherd, Mundaaka Volgos, received Her mercy through exile, where he remained into Qn'Tahr's modern era.

The Silence

Silence fell upon the galaxy following The Mother and Father’s intervention, and individuals had fleeting memories of the dark entities. The holy races found themselves trapped within a mysterious light anomaly encompassing the region that prevented them from communicating with their flock. During their curious absence, the Rhy’Laar and Assiek led the effort to reestablish the core worlds within the protection of the Combine and assumed recovery duties from the gates. Together, they nurtured societal unity and harmony.

The Calm

The bridging of the Veliken Nu’yuonndek on Semprada VII and Oolumne reunited the holy races with their flock. Though severely hindered by the Sovosal Tureo, the heavenly apostles resumed their teaching while societies thrived in an era of renewed peace.

Modern Era

Unprovoked war plunged Qn’Tahr into its modern era. Shortly after the Nohrd annexed the region between Bacchus and Shissada Gates and established the Commonwealth, the Coathe arrived into the galaxy and launched their relentless unification campaign to obtain all knowledge. The modern era also saw the arrival of the first humans and the formation of the Tri-Star Federation.

Civilization Types

The Saiye Teyla

“The Treaty of Civilized Advancement.”

Following the Torq'Gan incursion, the Nohrd positioned themselves as the bureaucratic royalty of Qn'Tahr and inserted themselves into every facet of galactic happenings. Highlighting the Torq'Gan's onslaught as an example, they drafted the Saiye Teyla, The Treaty of Civilized Advancement, which strictly prohibited access to advanced technology by underdeveloped societies. Though the Rhy'Laar staunchly rejected the treaty, claiming sovereignty within the Combine, the Assiek found themselves, at times, turning to the Nohrd for assistance in their research. Despite sharing no love for the Nohrd, the Assiek became pivotal members of the Sosoo, a committee of delegates tasked with monitoring the progress of lesser-developed societies.

The Nohrd relied on the Sim Shavo, a fleet of N'Faryn mercenaries and programmed zealots, to enforce the Saiye Teyla. They patrolled systems with obnoxious provocation and paid handsomely for information that led to the arrest of detractors and the confiscation of contraband. They respected no territory or borders and had frequent spats with the Kal'Aa'Tharr'Ok and the Hillian throughout the modern age. Violators of the Saiye Teyla stood trial before the Nohrd's corrupt legal system, where they became indebted to the Commonwealth. All detainees received an OA upgrade in the form of Iyzu's autonomous glory, where they furthered the Nohrd's totalitarian authority with programmed subservience. Immediate death awaited the worst offenders, and all seized technology got re-released into the galaxy to satiate the Nohrd's devious methods.

<Type 0>

“The Nohrd referred to them as the bundu trothc, the lesser race.”

Type 0 civilizations made up roughly 30% of Qn'Tahr's overall population. Their society had yet to harness the total energy output of their planet and lacked efficient means of space travel. Instead, they relied heavily on inefficient and non-renewable fuel sources to power their society. Though primitive compared to the more advanced civilizations, type 0's comprised a broad spectrum of societal achievement, development, and intelligence. However, while many sought to advance themselves, the sudden access to otherworldly technology drove some underdeveloped societies to instigate primitive wars of greed or other nefarious schemes to obtain power.

Most Type 0 systems found themselves nearly powerless when combatting anything above Class 1 technology. The Torq'Gan frequently bullied these primitive settlements with the planet-eating Ryloss and forced survivors to become slaves to Lord Iyxu, their deity of enslavement. Fortunately for them, the Rhy'Laar and Assiek famously partnered with Type 0 colonies to elevate them to Type 1 independence. Races like the Humans and Glycereon embraced this knowledge and achieved Type 1 status shortly after arriving in Qn'Tahr. Though they functioned like a Type 1, the Veliken and Hillian chose nature over industry and refused to advance beyond their societal needs. Some type 0 societies had barely entered their bronze age before entering Qn'Tahr and struggled to comprehend the technology now at their access.

Most type 0 civilizations existed within the protection of the Combine but could be found scattered across the galaxy. Primitive settlements within Semprada Allied remained isolated within its veiled madness, some completely ignorant of galactic happenings. The Nohrd viewed all Type 0 civilizations as bundu trothc, lesser, within the Commonwealth, often targeting these systems for nefarious purposes or pleasure. At the behest of their authoritarian masters, the Sim Shavo frequently patrolled these systems for contraband and imposed the Saiye Tayla against those who acted against the Nohrd's infallible governance. Though some contained black markets, the looming threat of the Sim Shavo made locals untrustworthy of new inquirers.

“Contact your Apex Excursion director for more information!”

Type 0 races:

(Before entering Qn’Tahr)

  • Humans
  • N'Faryn
  • Lioma
  • Nesis
  • Glycereon
  • Hillian
  • Veliken
  • Muubus
  • Torq'Gan
  • Lomoush

<Type 1>

“The Nohrd… also referred to them as the bundu trothc.”

Most civilizations transported to Qn'Tahr identified as Type 1. Comprising roughly 40% of Qn'Tahr's inhabitants, these societies maximized the energy output of a planet and possessed rudimentary space travel confined to their solar system. Though their crafts couldn't accommodate fold engines, these civilizations used primitive terraforming technology, had a firm understanding of the atom, and relied heavily on nuclear energy to drive industry. Despite their limitations, many travelers viewed their abundance as vital to galactic function.

The plethora of Type 1 civilizations offered unique respites to travelers during any journey. Diverse markets littered their streets, whose proprietors offered exotic items to those who dared explore them. An abundance of black markets lurked closely to those who earned the trust of the locals. Though these underground establishments charged exuberant amounts for contraband fuel and munitions, they helped drive local economies, most seeking to get by within the ageless universe. Regardless of their criminality, these markets usually had Nohrd oversight, and many local leaders had to pay off the Sim Shavo to avoid severe consequences from The Commonwealth.

Type 1 races:

  • Barados
  • Sholomite
  • Krovotosian
  • Greeler
  • Reasson
  • Trocchudal
  • Mydohfllx

<Type 2>

“The Nohrd, you guessed it, referred to them as bundu trothc.”

Type 2 civilizations comprised approximately 20% of the galaxy's overall population. These societies possessed faster-than-light travel and utilized Dyson sphere-type technology to extrapolate the energy from their parent star. They could easily alter the evolution of planets and easily prevent planetary disasters due to natural phenomena. Their societies mastered nanotechnology, completely eradicating harmful diseases and other harmful pathogens. Adventurers traveling their streets had access to virtually any amenity they needed. These systems acted as vital refueling depots, military installations, and staging areas for large fleets. Sim Shavo routinely patrolled these systems and frequently harassed any Class 0 and 1 crafts they encountered for contraband.

Flocks regarded Type 2 civilizations as safe harbor bastions. Because of their abundance, the Rhy'Laar warmly welcomed travelers to systems they inhabited and always assisted those in need. Likewise, the Kal'Aa'Tharrok frequently combatted the Sim Shavo to protect their sovereignty and those seeking refuge within their borders. The Iylic System was the most famous of the Type 2 colonies and became the first destination of new arrivals from Kundalini Gate during Qn'Tahr's modern era.

Type 2 races:

  • Vlauk
  • Rhy’Laar
  • Semprada

<Type 3>

“Sseunf toompa, the mighties above all.”

Type 3 civilizations comprised less than 1% of Qn'Tahr's overall population. The most notable are the Assiek, Nohrd, and Alzeryn; they possessed technology beyond human comprehension and verified the ability to alter reality. They harnessed a galaxy's dark matter to power their societies and could easily traverse Qn'Tahr's vast distances within dekrons. Disease, aging, and most critical trauma weren't issues among these civilizations, even before entering Qn'Tahr, they possessed forms of immortality with the ability to clone and transfer consciousness. The Nohrd kept a close eye on Type 3 civilizations and relied on spies to gather information on their advancement.

“Imagine being able to teleport ANYWHERE instantaneously while traversing a Type 3 system.”

The Assiek became the first Type 3 society to enter Qn'Tahr and stood as the pioneers of technological advancement for thousands of dekrons. Though an infant Type 3, they created the first aurora lanes for galactic travel within Qn'Tahr and outfitted the Kal'Aa'Tharr'Ok with cutting-edge equipment to aid them in their exploration of Qn'Tahr. Among their maximum contribution, the Assiek designed the Tarfon class harbinger vessel during the absence of the holy apostles. In addition, the automated star cruiser resumed the recovery effort of new arrivals following the ancient war and routed new arrivals to habitable locations within the Combine. Unfortunately for Qn'Tahr's first pioneers in innovation, the arrival of the Nohrd usurped the Assiek's scientific houses and forced societies into a toxic codependency with the sinister bureaucrats.

Type 3 races:

  • Assiek
  • Nohrd
  • Alzhryn

<Type 4>

”…until the Coathe.”

As the Nohrd relished a lavish life of pampered superiority within the Commonwealth, the Coathe's arrival in Qn'Tahr plunged the galaxy deeper into turmoil. Classified as Type 4, their hyper-intelligence and psychic ability made it easy for them to bypass all protocols and contingencies of the Nohrd's Bshnali harbinger vessels that recovered them from Shissada Gate. Moreover, they possessed a firm understanding of dark energy and knowledge of extra-dimensional physics. Able to calculate on the Planck scale, they easily overpowered the Sim Shavo fleets at Tel Ray Sngarr with terrifying precision and conquered the region within alkrons.

Type 4 races:

  • Coathe

<Type 5>

“The Almighty.”

Universe creators, heavenly deities, and the ones who rule above all, the only known Type 5 beings within Qn'Tahr are the celestial Mother and Father. With the ability to manipulate multi-dimensional energy, they created our known universe and Qn'Tahr shortly after. Though the Nesis and Vlauk are the ONLY races to have laid eyes upon the benevolent creators, those who received a piezeron could tap into Their infinite power to perform miracles upon those in peril and guide flocks towards a spiritual balance.

After sacrificing Shepherdess Okebah as a blood tithing to their martyred lord, Iqor, the Semprada summoned a flurry of ravenous entities that swept through Qn'Tahr like an unstoppable nightmare. Thought to be Type 5, as the sinister blight wreaked havoc across the galaxy, the High Shepherd, Mundaaka Volgos, invoked the intervention of The Mother and Father. As the dark beings consumed Her holiest temple, The Mother and Father banished the hellish fog and restored peace across the galaxy.

Class 5 beings:

  • The Mother
  • The Father
  • The Entities

The Aurora Lanes

“They got you from A to B.”


  • Connecting systems: Iylic, Libis, and Kahr'Ra'Krrah
  • Spanning regions: Combine, Var'Lowk
  • Lane length: Approxamently 3 million lightyears


  • Connecting systems: Kahr'Ra'Krrah, Rhyl'Maar, Ackolar
  • Spanning regions: Combine
  • Lane length: Approxamently 1.5 million lightyears


  • Connecting systems: Iylic, Kundalini Gate, Ackolar
  • Spanning regions: Combine
  • Accessible gates: Kundalini
  • Lane length: Approxamently 300,000 lightyears


  • Connecting systems: Ackolar, Libis
  • Spanning regions: Combine
  • Lane length: Approxamently 325,000 lightyears


  • Connecting systems: Libis, Rhyl'Maar
  • Spanning regions: Combine, Semprada Allied
  • Lane Length: Approxamently 1 million lightyears


  • Connecting systems: Kahr'Ra'Krrah, Flowumne
  • Spanning regions: Combine, Commonwealth
  • Lane Length: Approxamently 750,000 lightyears


  • Connecting systems: Ackolar, Flowumne
  • Spanning regions: Combine, Commonwealth
  • Lane length: Approxamently 250,000 lightyears


  • Connecting systems: Libis, Flowumne
  • Spanning regions: Combine, Commonwealth
  • Lane length: Approxamently 1.2 million lightyears


  • Connecting systems: Rhyl'Maar, Flowumne
  • Spanning regions: Combine, Commonwealth
  • Lane length: Approxamently 700,000 lightyears


  • Connecting systems: Flowumne
  • Spanning regions: Commonwealth, Disputed sector, Maso Terra, Var'Lowk
  • Lane length: Approxamently 710,000 lightyears


  • Connecting systems: Flowumne, Vik'Tivis, Fergitus, Shaltyk Prime
  • Spanning regions: Commonwealth, Maso Terra, Disputer sector
  • Accessible gate: Bacchus Gate
  • Lane length: Approxamently 2.5 million lightyears


  • Connecting systems: Flowumne
  • Connecting regions: Commonwealth, Semprada Allied
  • Lane length: Approxamently 2 million


  • Connecting systems: Bolbin, Emjol Tav
  • Connecting regions: Disputed sector, Tulivaav (Armada sector)
  • Accessible gate: Bacchus
  • Lane length: Approxamently 300,000 lightyears


  • Connecting systems: Bolbin, Uthala
  • Connecting regions: Var'Lowk, Maso Terra, Tulivaav (Armada sector)
  • Lane length: Approxamently 2 million lightyears


  • Connecting systems: Uthala, Xyy'Lor, Tel Ray Sngarr
  • Connection regions: Tulivaav (Armada sector), Vatllann (Blood Legion sector)
  • Accessible gate: Shissada
  • Lane length: Approxamently 2.75 million lightyears


  • Connecting systems: Uthala, Xorex, Tel Ray Sngarr
  • Connecting regions: Vatllann (Blood Legion sector)
  • Accessible gate: Shissada Gate
  • Lane length: Approxamently 300,000 lightyears


  • Connecting systems: Xyy'Lor, Tel Ray Sngarr, Vik'Tivis
  • Connecting regions: Vatllann (Blood Legion sector), Disputed sector
  • Accessible gate: Shissada
  • Lane length: Approxamently 450,000 lightyears


  • Connecting systems: Xorex, Xyy'Lor, Whi
  • Connecting regions: Vatllann (Blood Legion sector), Semprada Allied
  • Lane length: Approxamently 175,000 lightyears

Extended Lore

Pioneered by Assiek and Rhy'Laar explorers during the Great Dawn, the aurora lanes made it possible for flocks to traverse Qn'Tahr's great distances within significantly short periods- given its immense size. Crossing the aurora lanes required specialized fold engines and could only be utilized by Class 2 and above crafts. Routes covered virtually every facet of the galaxy like a network of arteries; however, wars throughout the ages left some lanes fractured and difficult to navigate.

After the Nohrd's alarming rise to power, they seized exclusive control over Qn'Tahr's main aurora lanes and emplaced tolls for their use. In addition, they required all Class 2 and above crafts to register with Nubithal'En Galactic on Oolumne and charged exuberant penalties to those caught without proper registration. Despite multiple military and diplomatic campaigns to restore their unrestricted use, the Nohrd maintained their hold over the aurora lanes and relied on the Sim Shavo to enforce their nefarious will. To circumvent Nohrd interference, underground mapping guilds formed throughout Qn'Tahr and offered discrete passage to those choosing to remain clandestine in their travels.

Key Sectors

“Throughout Qn'Tahr's eras, civilizations divided the galaxy into territorial regions, each regarding themselves as sovereign and ruled by their governance.”


Following the ancient war, surviving flocks fled low’relst of the former core worlds to start anew. Among the largest of the colonized sectors, the Rhy'Laar-led territory sought to elevate civilizations to technological independence and groomed societies to embrace each other as equals. Considered the safest among Qn'Tahr's many territories, most refused to travel beyond its borders, fearing what awaited them in the galaxy's vast recesses.


Once a part of the Combine, the Nohrd annexed the region after they launched a surprise assault against Qn'Tahr. Regarded as the galactic capital, a plethora of technological wonders and sinful indulgences awaited those with the wherewithal to traverse the sector. A targeted energy shield protected the Nohrd's empire and those indebted to their totalitarian regime risked being targeted without warning.

<Maso Terra>

Home to Qn'Tahr's heavenly diocese, the holy races inhabiting the region sought to instill a spiritual balance among flocks across the galaxy. However, following the ancient war, an unusual light anomaly encompassed the sector, and those confined within the celestial realm could only exit the region through a Veliken Nu'yuonndek. From its exterior, Maso Terra resembled a churning nebula of divine light that could be seen in every sky across the galaxy. As a result, thrill seekers often gathered at its angelic borders to participate in dangerous races that put pilots at risk of entering the dead zone, only never to be seen again.

<Semprada Allied>

“AKA: The Madness.”

Following their banishment from the holy worlds, the depraved Semprada cultists colonized Qn'Tahr's uur reaches, where they resumed worship of Iqor, the Martyred. Dekrons of perverse blood rituals left the sector marred with blight, and many who traversed its dark recesses experienced agonizing terror and nightmarish visions.


“Home base of the Coathe Armada.”

In the subsequent aftermath of a clever ruse perpetrated by the Nohrd, the Coathe found themselves retreating into Qn'Tahr's desolate, vast region to regroup their fleet. Crippled but not defeated, the Coathe harvested the knowledge of every civilization they encountered, rapidly expanding their technocratic influence, and unified the sector within two dekrons. Unfortunately, those caught traveling the region risked being abducted by the Armada's autonomous drones and becoming subjects to horrific experimentation.

“Some of the nuttier jocky pilots would see how far elst they could travel on Obriace before being detected by Armada sensors.”


This sparsely inhabited region is where the remaining Torq’Gan retreated after two-thirds of their population became unsuspecting sacrifices by the Nohrd to defeat the Kal’Aa’Tharr’Ok and Maso Terrains at Thalahaid. Though the sector is small by comparison, the Coathe disrupted all aurora lanes within Var’Lowk, making long-distance travel through the territory difficult. Pirate guilds and Sim Shavo also frequently patrolled the sector.


The arrival of the Lioma turned this remote sector into one of the most dangerous territories in Qn’Tahr. Mela Xondrak, the Crimson Conqueror of the Blood Legion, led his tribe across the region at the behest of the Coathe and indiscriminately culled all other Lioma tribes who rejected his alpha status. Pirate guilds, a substantial Armada presence, lingering Semprada cults, Sim Shavo fleets, and other mysteries awaited those who traversed this region.

<Disputed region>

“The original core worlds.”

The disputed sector was the former location of the core worlds during Qn'Tahr's great dawn and where the dark entities rampaged across the flocks with an unholy fury. Following the intervention of The Mother and Father, whose divine act banished the entities into the furthest reaches of the cosmic abyss, surviving civilizations abandoned the region and rebuilt near Kundalini. Though the sector was sparsely inhabited, it was rife with territorial contentions between the Sim Shavo, Armada, and Kal'Aa'Tharr'Ok forces.

Captain's Notes

“The Combine was everybody's favorite. The Rhy'Laar's generosity knew no bounds!”

universe/qn_tahr.txt · Last modified: 2022/11/07 09:29 by QuantumCap